

However, gaining towns often requires them yourself and having high if you do not. The maximum efficiency loss on any difficulty is 65%.As a result of tax inefficiency, it is advisable once a strong economic basis is established (such as with ), that you refuse villages and castles as fiefs (which often cost more than they're worth to defend anyway) and only accept towns. With 'good' campaign AI, you may only have 2 fiefs before you receive 5% inefficiency per extra fief. When set to 'average', you can hold 4 fiefs before the effect begins, with each fief adding 4%. When the campaign AI is set to 'poor', you can hold 6 fiefs before tax inefficiency kicks in, and each fief increases inefficiency by 3%.

It is instead a property of how many fiefs you personally own, and the exact scale depends on the campaign difficulty level chosen.

The import items will no longer be available until caravans have returned them, which can take a rather long time.EfficiencyTax efficiency is unaffected by bandits, raiding, or looting. Also, when repeatedly purchasing imported goods from a town or village, the prosperity will eventually drop due to the lack of these goods. For villages, stop them from being raided, kill bandits if they do, build improvements, and complete quests given by the. You can raise the prosperity of a town by making sure that its reach their destinations, and by completing from its.

Improved on tax collection by removing the need to visit at all, as you automatically receive taxes along with your weekly payments.Base incomeearn the most base taxes, and earn less.Fief typeBase income/Base incomeTowns24001000Castles1200250Villages1200500VariablesThe of each fief also affects the amount of taxes they produce. In, taxes accumulate so you don't have to visit every week. Taxes may be collected every week from the populace of your. Unpack into /modules You can buy mercenary items in town, this stuff is of excellent quality.and unfortunately price. Singleplayer campaign, full conversion of troops, troop trees, companions, graphics, music, items, nations and a lot of other stuff.
